- ja, det er så Mikkel Lodahls hjemmeside

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Posts tagged narrativity
Send me a postcard and write it in blood

We as developers have to render sufficiently realistic places to invoke the sense of place that already exists in the discourse so that we can control the interpretive act that shapes the perceived message the player has in his or her mind. That is, if we want to design games in this broad aesthetic paradigm, which I call Thinking It’s True.

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